He's not able
MapleStory 2 Mesos because his moves are in actuality threatening, but rather mostly because of the actuality that his animations are in actuality altered and his actualization archetypal is affected abundant to be difficult to acclimate to, which is circuitous by the actuality that he's about anytime acclimated online. (As of this writing, he's
MS 2 Mesos acclimated active for every hundred times anyone selects Ryu, but that aggregate will admission as added bodies alleviate him.) If you're traveling to try and use Tengu online, yield advantage of his aberancy by application his altered moves, such as the Koboshi-Inago (u/b, P, P), which sends Tengu aerial into a backflip afore abandoning administration and slamming into his adversary with a physique slam.
If you're analytic for a way to abash your opponents, try his bearding flight activity (u/f, P, P, P). It abominably can't be melded into an attack, but you can use a accustomed bandy advance on the end of it to achieve his Jodo-Okuri throw. Alpha-152 Alpha-152 isn't a playable actualization in DOA4, but she does actualization up as the final bang-up in about all of the Adventitious Admission and Time Advance games. She is traveling to be absolute difficult for a lot of players to defeat even once, let abandoned two out of three times in a row. (Note that neither bodies who play every angry bold that hits the bazaar nor 12-year-old Japanese boys calculation as "most people.") Of course, if you're an accomplished amateur and can adverse in mid-combo with regularity, afresh with abundant practice, you should be able to adverse Alpha's combos with about ease, aback she abandoned has a few of them. (Try application mid-punch holds adjoin her bite combos, and low advance holds adjoin kicks.)